Searched refs:mCurrentColors (Results 1 – 2 of 2) sorted by relevance
296 mCurrentColors[i*NUM_CHANNELS + 0] = in calculateScene()301 mCurrentColors[i*NUM_CHANNELS + 1] = in calculateScene()306 mCurrentColors[i*NUM_CHANNELS + 2] = in calculateScene()311 mCurrentColors[i*NUM_CHANNELS + 3] = in calculateScene()318 mCurrentColors[i*NUM_CHANNELS + 0], in calculateScene()319 mCurrentColors[i*NUM_CHANNELS + 1], in calculateScene()320 mCurrentColors[i*NUM_CHANNELS + 2], in calculateScene()321 mCurrentColors[i*NUM_CHANNELS + 3]); in calculateScene()347 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in setReadoutPixel()362 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in getPixelElectrons()
128 uint32_t mCurrentColors[NUM_MATERIALS*NUM_CHANNELS]; variable