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Searched refs:mCurrentSceneMaterial (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.h107 uint32_t *mCurrentSceneMaterial; variable
DScene.cpp347 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in setReadoutPixel()
351 const uint32_t *pixel = mCurrentSceneMaterial; in getPixelElectrons()
362 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in getPixelElectrons()