Searched refs:m_initialized (Results 1 – 8 of 8) sorted by relevance
43 bool initialized() const { return m_initialized; } in initialized()67 bool m_initialized; variable
51 m_initialized(false), in eglDisplay()76 if (!m_initialized) { in initialize()187 m_initialized = true; in initialize()211 if (m_initialized) { in terminate()212 m_initialized = false; in terminate()
37 void setInitialized(){ m_initialized = true; }; in setInitialized()38 bool isInitialized(){ return m_initialized; }; in isInitialized()48 bool m_initialized;
956 m_initialized = false; in GLEncoder()
36 void setInitialized(){ m_initialized = true; }; in setInitialized()37 bool isInitialized(){ return m_initialized; }; in isInitialized()47 bool m_initialized;
48 m_initialized = false; in GL2Encoder()
40 m_initialized(false), in ProgramData()48 m_initialized = true; in initProgramData()57 return m_initialized; in isInitialized()
61 bool m_initialized; variable