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Searched refs:numTextures (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp66 m_tex.numTextures = 0; in GLClientState()
314 m_tex.numTextures, sizeof(TextureRec), compareTexId); in bindTexture()
346 if (m_tex.numTextures == m_tex.allocTextures) { in addTextureRec()
369 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec()
376 m_tex.numTextures++; in addTextureRec()
403 m_tex.numTextures, sizeof(TextureRec), compareTexId); in deleteTextures()
405 const TextureRec* end = m_tex.textures + m_tex.numTextures; in deleteTextures()
408 m_tex.numTextures--; in deleteTextures()
DGLClientState.h218 GLuint numTextures; member
/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_entry.cpp196 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
1358 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) in glExtGetTexturesQCOM() argument
1361 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); in glExtGetTexturesQCOM()
/device/generic/goldfish/opengl/tests/gles_android_wrapper/
Dgles.cpp1341 void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures) in glExtGetTexturesQCOM() argument
1343 getDispatch()->glExtGetTexturesQCOM(textures, maxTextures, numTextures); in glExtGetTexturesQCOM()
/device/generic/goldfish/opengl/system/GLESv1_enc/
Dgl_entry.cpp286 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
1983 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) in glExtGetTexturesQCOM() argument
1986 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); in glExtGetTexturesQCOM()
Dgl_enc.cpp7713 void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures) in glExtGetTexturesQCOM_enc() argument
7742 stream->readback(numTextures, __size_numTextures); in glExtGetTexturesQCOM_enc()
7743 if (useChecksum) checksumCalculator->addBuffer(numTextures, __size_numTextures); in glExtGetTexturesQCOM_enc()