Searched refs:priorityTarget (Results 1 – 2 of 2) sorted by relevance
667 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local679 if (target != priorityTarget) { in s_glBindTexture()685 if (target == priorityTarget) { in s_glBindTexture()948 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget() local950 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()
1276 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local1287 if (target != priorityTarget) { in s_glBindTexture()1293 if (target == priorityTarget) { in s_glBindTexture()1485 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget() local1487 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()