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Searched refs:priorityTarget (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp667 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local
679 if (target != priorityTarget) { in s_glBindTexture()
685 if (target == priorityTarget) { in s_glBindTexture()
948 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget() local
950 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp1276 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local
1287 if (target != priorityTarget) { in s_glBindTexture()
1293 if (target == priorityTarget) { in s_glBindTexture()
1485 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget() local
1487 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()