Searched refs:rec (Results 1 – 2 of 2) sorted by relevance
84 struct EvtRecord *rec; in evtQueueEnqueue() local90 rec = slabAllocatorAlloc(q->evtsSlab); in evtQueueEnqueue()91 if (!rec) { in evtQueueEnqueue()95 rec = q->head; in evtQueueEnqueue()96 while (rec && !(rec->evtType & EVENT_TYPE_BIT_DISCARDABLE)) in evtQueueEnqueue()97 rec = rec->next; in evtQueueEnqueue()99 if (rec) { in evtQueueEnqueue()100 q->forceDiscardCbk(rec->evtType, rec->evtData, rec->evtFreeData); in evtQueueEnqueue()101 if (rec->prev) in evtQueueEnqueue()102 rec->prev->next = rec->next; in evtQueueEnqueue()[all …]
302 const TextureRec* rec = (const TextureRec*)prec; in compareTexId() local303 return (GLint)(*id) - (GLint)rec->id; in compareTexId()