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Searched refs:shader (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp199 bool ProgramData::attachShader(GLuint shader) in attachShader() argument
203 if (m_shaders[i] == shader) { in attachShader()
209 m_shaders.insertAt(shader, m_shaders.size(), 1); in attachShader()
213 bool ProgramData::detachShader(GLuint shader) in detachShader() argument
217 if (m_shaders[i] == shader) { in detachShader()
337 void GLSharedGroup::attachShader(GLuint program, GLuint shader) in attachShader() argument
341 ssize_t idx = m_shaders.indexOfKey(shader); in attachShader()
343 if (programData->attachShader(shader)) { in attachShader()
349 void GLSharedGroup::detachShader(GLuint program, GLuint shader) in detachShader() argument
353 ssize_t idx = m_shaders.indexOfKey(shader); in detachShader()
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DGLSharedGroup.h88 bool attachShader(GLuint shader);
89 bool detachShader(GLuint shader);
124 void attachShader(GLuint program, GLuint shader);
125 void detachShader(GLuint program, GLuint shader);
136 bool addShaderData(GLuint shader);
138 ShaderData* getShaderData(GLuint shader);
139 void unrefShaderData(GLuint shader);
/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_entry.cpp10 void glAttachShader(GLuint program, GLuint shader);
29 void glCompileShader(GLuint shader);
41 void glDeleteShader(GLuint shader);
46 void glDetachShader(GLuint program, GLuint shader);
76 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
77 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
79 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
95 GLboolean glIsShader(GLuint shader);
107 …void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length…
215 void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
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DGL2Encoder.cpp773 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *s… in s_glShaderSource() argument
776 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glShaderSource()
777 SET_ERROR_IF(!ctx->m_shared->isObject(shader), GL_INVALID_VALUE); in s_glShaderSource()
794 ctx->glShaderString(ctx, shader, str, len + 1); in s_glShaderSource()
882 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); in s_glCreateShader() local
883 if (shader != 0) { in s_glCreateShader()
884 if (!ctx->m_shared->addShaderData(shader)) { in s_glCreateShader()
885 ctx->m_glDeleteShader_enc(self, shader); in s_glCreateShader()
889 return shader; in s_glCreateShader()
900 void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderSource() argument
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DGL2Encoder.h127 …static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *strin…
150 static void s_glDeleteShader(void *self, GLuint shader);
153 static void s_glAttachShader(void *self, GLuint program, GLuint shader);
156 static void s_glDetachShader(void *self, GLuint program, GLuint shader);
163 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
167 static void s_glGetShaderInfoLog(void *self,GLuint shader,
Dgl2_enc.cpp46 void glAttachShader_enc(void *self , GLuint program, GLuint shader) in glAttachShader_enc() argument
65 memcpy(ptr, &shader, 4); ptr += 4; in glAttachShader_enc()
583 void glCompileShader_enc(void *self , GLuint shader) in glCompileShader_enc() argument
601 memcpy(ptr, &shader, 4); ptr += 4; in glCompileShader_enc()
962 void glDeleteShader_enc(void *self , GLuint shader) in glDeleteShader_enc() argument
980 memcpy(ptr, &shader, 4); ptr += 4; in glDeleteShader_enc()
1091 void glDetachShader_enc(void *self , GLuint program, GLuint shader) in glDetachShader_enc() argument
1110 memcpy(ptr, &shader, 4); ptr += 4; in glDetachShader_enc()
2095 void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params) in glGetShaderiv_enc() argument
2114 memcpy(ptr, &shader, 4); ptr += 4; in glGetShaderiv_enc()
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