/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | GL2Encoder.h | 125 …static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, co… 160 GLsizei* count, GLuint* shaders);
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D | gl2_entry.cpp | 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 106 …void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, G… 204 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); 570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() argument 573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); in glGetAttachedShaders() 816 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GL… in glShaderBinary() argument 819 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); in glShaderBinary() 1406 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() argument 1409 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
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D | GL2Encoder.cpp | 766 void GL2Encoder::s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat… in s_glShaderBinary() argument 893 GLsizei* count, GLuint* shaders) in s_glGetAttachedShaders() argument 897 ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders); in s_glGetAttachedShaders()
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D | gl2_enc.cpp | 1665 …AttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders_enc() argument 1697 stream->readback(shaders, __size_shaders); in glGetAttachedShaders_enc() 1698 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glGetAttachedShaders_enc()
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/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
D | gles.cpp | 1381 void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) in glExtGetShadersQCOM() argument 1383 getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
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/device/generic/goldfish/opengl/system/GLESv1_enc/ |
D | gl_entry.cpp | 294 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); 2031 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() argument 2034 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
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D | gl_enc.cpp | 7990 void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM_enc() argument 8017 stream->readback(shaders, __size_shaders); in glExtGetShadersQCOM_enc() 8018 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glExtGetShadersQCOM_enc()
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