Searched refs:texUnit (Results 1 – 3 of 3) sorted by relevance
91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture() argument
62 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
973 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding() argument978 m_state->setActiveTextureUnit(texUnit); in updateHostTexture2DBinding()989 m_glActiveTexture_enc(this, texUnit); in updateHostTexture2DBinding()