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Searched refs:updateHostTexture2DBinding (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.h62 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
DGL2Encoder.cpp973 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding() function in GL2Encoder
1015 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, in s_glUseProgram()
1084 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { in s_glUniform1i()