Searched refs:vec3Norm (Results 1 – 2 of 2) sorted by relevance
67 static inline float vec3Norm(const struct Vec3 *v) { in vec3Norm() function72 float invNorm = 1.0f / vec3Norm(v); in vec3Normalize()
275 float norm_we = vec3Norm(&we); in fusionPredict()610 float invNorm = 1.0f / vec3Norm(&north); in fusionHandleMag()