Searched refs:vec3NormSquared (Results 1 – 2 of 2) sorted by relevance
63 static inline float vec3NormSquared(const struct Vec3 *v) { in vec3NormSquared() function68 return sqrtf(vec3NormSquared(v)); in vec3Norm()
511 float norm2 = vec3NormSquared(a); in fusionHandleAcc()587 float magFieldSq = vec3NormSquared(m); in fusionHandleMag()603 if (vec3NormSquared(&east) < MIN_VALID_CROSS_PRODUCT_MAG_SQ) { in fusionHandleMag()