Searched refs:AGLChannel (Results 1 – 1 of 1) sorted by relevance
129 VideoChannelAGL* AGLChannel = NULL; in AddIncomingRenderStream() local135 if(!AGLChannel) in AddIncomingRenderStream()137 AGLChannel = _ptrCocoaRender->CreateNSGLChannel(streamId, zOrder, left, top, right, bottom); in AddIncomingRenderStream()140 return AGLChannel; in AddIncomingRenderStream()