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Searched refs:ALLOC_NEW (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/
DGrTessellator.cpp88 #define ALLOC_NEW(Type, args, alloc) new (alloc.allocThrow(sizeof(Type))) Type args macro
339 Vertex* newV = ALLOC_NEW(Vertex, (v->fPoint), alloc); in addVertex()
397 fActive = ALLOC_NEW(MonotonePoly, (), alloc); in addVertex()
413 fActive = ALLOC_NEW(MonotonePoly, , alloc); in addVertex()
457 Poly* poly = ALLOC_NEW(Poly, (winding), alloc); in new_poly()
466 Vertex* v = ALLOC_NEW(Vertex, (p), alloc); in append_point_to_contour()
642 return ALLOC_NEW(Edge, (top, bottom, winding), alloc); in new_edge()
893 Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), alloc); in split_edge()
954 v = ALLOC_NEW(Vertex, (p), alloc); in check_for_intersection()