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Searched refs:ARB_shader_texture_lod (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_extensions.c145 ctx->Extensions.ARB_shader_texture_lod = true; in intelInitExtensions()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_extensions.c145 ctx->Extensions.ARB_shader_texture_lod = true; in intelInitExtensions()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_extensions.c145 ctx->Extensions.ARB_shader_texture_lod = true; in intelInitExtensions()
/external/mesa3d/src/mesa/main/
Dversion.c136 ctx->Extensions.ARB_shader_texture_lod && in compute_version()
Dextensions.c122 …{ "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, …
Dmtypes.h2980 GLboolean ARB_shader_texture_lod; member
/external/mesa3d/src/glsl/
Dglsl_parser_extras.cpp283 …EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod),
/external/mesa3d/src/mesa/state_tracker/
Dst_extensions.c354 { o(ARB_shader_texture_lod), PIPE_CAP_SM3 }, in st_init_extensions()
/external/mesa3d/src/glsl/glcpp/
Dglcpp-parse.y1171 if (extensions->ARB_shader_texture_lod) in glcpp_parser_create()