Searched refs:ATI_FRAGMENT_SHADER_PASS_OP (Results 1 – 4 of 4) sorted by relevance
379 if (shader->SetupInst[0][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) { in r200UpdateFSRouting()420 if (shader->SetupInst[0][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) { in r200UpdateFSRouting()459 if (shader->SetupInst[1][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) { in r200UpdateFSRouting()
46 #define ATI_FRAGMENT_SHADER_PASS_OP 2 macro
503 curI->Opcode = ATI_FRAGMENT_SHADER_PASS_OP; in _mesa_PassTexCoordATI()
337 if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP) in execute_shader()