Searched refs:ActiveMask (Results 1 – 1 of 1) sorted by relevance
891 LaneBitmask ActiveMask = 0; in constructMainRangeFromSubranges() local914 (I->end == Pos && (ActiveMask & SR.LaneMask) == 0))) in constructMainRangeFromSubranges()918 if ((ActiveMask & SR.LaneMask) == 0 && in constructMainRangeFromSubranges()931 if ((ActiveMask & SR.LaneMask) != 0 && in constructMainRangeFromSubranges()989 ActiveMask |= EventMask; in constructMainRangeFromSubranges()993 ActiveMask &= ~EventMask; in constructMainRangeFromSubranges()994 if (ActiveMask == 0) { in constructMainRangeFromSubranges()1012 assert(ActiveMask == 0 && !ConstructingSegment && "all segments ended"); in constructMainRangeFromSubranges()