Searched refs:ActiveProgram (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); in _mesa_Uniform1fARB() 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); in _mesa_Uniform2fARB() 155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); in _mesa_Uniform3fARB() 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); in _mesa_Uniform4fARB() 175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); in _mesa_Uniform1iARB() 185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); in _mesa_Uniform2iARB() 196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); in _mesa_Uniform3iARB() 208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); in _mesa_Uniform4iARB() 215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); in _mesa_Uniform1fvARB() 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); in _mesa_Uniform2fvARB() [all …]
|
D | shaderapi.c | 133 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); in _mesa_free_shader_state() 435 if (ctx->Shader.ActiveProgram) in get_handle() 436 return ctx->Shader.ActiveProgram->Name; in get_handle() 846 if (ctx->Shader.ActiveProgram != shProg) { in _mesa_active_program() 847 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg); in _mesa_active_program()
|
D | get.c | 1765 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; in find_custom_value()
|
D | mtypes.h | 2447 struct gl_shader_program *ActiveProgram; member
|
/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 643 ctx->Shader.ActiveProgram); in _mesa_meta_begin() 967 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, in _mesa_meta_end()
|