Searched refs:ActiveTexture (Results 1 – 15 of 15) sorted by relevance
113 GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE7)); in SetupFramebuffer()
204 const GLuint clientUnit = ctx->Array.ActiveTexture; in _mesa_GetPointerv()
343 if (ctx->Array.ActiveTexture == texUnit) in _mesa_ClientActiveTextureARB()347 ctx->Array.ActiveTexture = texUnit; in _mesa_ClientActiveTextureARB()
79 var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled; in client_state()80 flag = VERT_BIT_TEX(ctx->Array.ActiveTexture); in client_state()1475 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)] in _mesa_IsEnabled()
390 const GLuint unit = ctx->Array.ActiveTexture; in _mesa_TexCoordPointer()1273 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ in _mesa_init_varray()
1583 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; in find_custom_value()1591 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; in find_custom_value()1723 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; in find_custom_value()
1389 dest->ActiveTexture = src->ActiveTexture; in copy_array_attrib()
1633 GLint ActiveTexture; /**< Client Active Texture */ member
149 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
85 GET_PROC(ActiveTexture); in GrGLAssembleGLInterface()542 GET_PROC(ActiveTexture); in GrGLAssembleGLESInterface()
3127 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); in setTextureUnit()3136 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in setScratchTextureUnit()3876 GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); in createTestingOnlyBackendTexture()
539 PFNACTIVETEXTUREPROC ActiveTexture; variable1197 ActiveTexture = (PFNACTIVETEXTUREPROC)IntGetProcAddress("glActiveTexture"); in Switch_ActiveTexture()1198 ActiveTexture(texture); in Switch_ActiveTexture()2527 ActiveTexture = Switch_ActiveTexture; in InitializeVariables()
1142 extern void (CODEGEN_FUNCPTR *ActiveTexture)(GLenum texture);
660 save->ClientActiveUnit = ctx->Array.ActiveTexture; in _mesa_meta_begin()3876 active_texture = ctx->Array.ActiveTexture; in _mesa_meta_DrawTex()
37 #define glActiveTexture MANGLE(ActiveTexture)