Searched refs:AngleAxisf (Results 1 – 8 of 8) sorted by relevance
/external/eigen/doc/snippets/ |
D | AngleAxis_mimic_euler.cpp | 2 m = AngleAxisf(0.25*M_PI, Vector3f::UnitX()) 3 * AngleAxisf(0.5*M_PI, Vector3f::UnitY()) 4 * AngleAxisf(0.33*M_PI, Vector3f::UnitZ());
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/external/eigen/demos/opengl/ |
D | trackball.cpp | 30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis))); in track() 32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis))); in track()
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D | quaternion_demo.cpp | 83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) in FancySpheres() 84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) in FancySpheres() 430 Quaternionf q = AngleAxisf( dx*M_PI, Vector3f::UnitY()) in mouseMoveEvent() 431 * AngleAxisf(-dy*M_PI, Vector3f::UnitX()); in mouseMoveEvent()
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
D | All.h | 34 #define AngleAxisf eigen2_AngleAxisf macro 89 #undef AngleAxisf
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D | AngleAxis.h | 149 typedef AngleAxis<float> AngleAxisf;
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/external/eigen/doc/ |
D | TutorialGeometry.dox | 60 Transform<float,3,Affine> t = Translation3f(p) * AngleAxisf(a,axis) * Scaling(s);\endcode</td></tr> 66 Matrix<float,3> t = AngleAxisf(a,axis) * Scaling(s);\endcode</td></tr> 85 AngleAxisf aa; aa = Quaternionf(..); 86 AngleAxisf aa; aa = Matrix3f(..); // assumes a pure rotation matrix 233 m = AngleAxisf(angle1, Vector3f::UnitZ()) 234 * * AngleAxisf(angle2, Vector3f::UnitY()) 235 * * AngleAxisf(angle3, Vector3f::UnitZ());
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/external/eigen/Eigen/src/Geometry/ |
D | AngleAxis.h | 146 typedef AngleAxis<float> AngleAxisf;
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 151 Quaternionf qf(AngleAxisf(internal::random<double>(), Vector3f::Random())); in test_openglsupport()
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