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Searched refs:AngleAxisf (Results 1 – 8 of 8) sorted by relevance

/external/eigen/doc/snippets/
DAngleAxis_mimic_euler.cpp2 m = AngleAxisf(0.25*M_PI, Vector3f::UnitX())
3 * AngleAxisf(0.5*M_PI, Vector3f::UnitY())
4 * AngleAxisf(0.33*M_PI, Vector3f::UnitZ());
/external/eigen/demos/opengl/
Dtrackball.cpp30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis))); in track()
32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis))); in track()
Dquaternion_demo.cpp83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) in FancySpheres()
84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) in FancySpheres()
430 Quaternionf q = AngleAxisf( dx*M_PI, Vector3f::UnitY()) in mouseMoveEvent()
431 * AngleAxisf(-dy*M_PI, Vector3f::UnitX()); in mouseMoveEvent()
/external/eigen/Eigen/src/Eigen2Support/Geometry/
DAll.h34 #define AngleAxisf eigen2_AngleAxisf macro
89 #undef AngleAxisf
DAngleAxis.h149 typedef AngleAxis<float> AngleAxisf;
/external/eigen/doc/
DTutorialGeometry.dox60 Transform<float,3,Affine> t = Translation3f(p) * AngleAxisf(a,axis) * Scaling(s);\endcode</td></tr>
66 Matrix<float,3> t = AngleAxisf(a,axis) * Scaling(s);\endcode</td></tr>
85 AngleAxisf aa; aa = Quaternionf(..);
86 AngleAxisf aa; aa = Matrix3f(..); // assumes a pure rotation matrix
233 m = AngleAxisf(angle1, Vector3f::UnitZ())
234 * * AngleAxisf(angle2, Vector3f::UnitY())
235 * * AngleAxisf(angle3, Vector3f::UnitZ());
/external/eigen/Eigen/src/Geometry/
DAngleAxis.h146 typedef AngleAxis<float> AngleAxisf;
/external/eigen/unsupported/test/
Dopenglsupport.cpp151 Quaternionf qf(AngleAxisf(internal::random<double>(), Vector3f::Random())); in test_openglsupport()