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Searched refs:BEGIN_NV04 (Results 1 – 25 of 48) sorted by relevance

12

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_context.c67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); in nv20_clear()
82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); in nv20_clear()
89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); in nv20_clear()
104 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); in nv20_hwctx_init()
106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); in nv20_hwctx_init()
108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); in nv20_hwctx_init()
111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); in nv20_hwctx_init()
114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); in nv20_hwctx_init()
118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); in nv20_hwctx_init()
121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); in nv20_hwctx_init()
[all …]
Dnv10_context.c154 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1); in nv17_zclear()
156 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1); in nv17_zclear()
208 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); in nv10_hwctx_init()
210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); in nv10_hwctx_init()
213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); in nv10_hwctx_init()
217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); in nv10_hwctx_init()
221 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); in nv10_hwctx_init()
224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); in nv10_hwctx_init()
228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); in nv10_hwctx_init()
230 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); in nv10_hwctx_init()
[all …]
Dnv10_state_raster.c39 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); in nv10_emit_alpha_func()
42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); in nv10_emit_alpha_func()
52 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1); in nv10_emit_blend_color()
64 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); in nv10_emit_blend_equation()
67 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1); in nv10_emit_blend_equation()
76 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2); in nv10_emit_blend_func()
86 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); in nv10_emit_color_mask()
98 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); in nv10_emit_depth()
100 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); in nv10_emit_depth()
102 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); in nv10_emit_depth()
[all …]
Dnv04_surface.c219 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); in nv04_surface_copy_swizzle()
233 BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1); in nv04_surface_copy_swizzle()
235 BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2); in nv04_surface_copy_swizzle()
241 BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1); in nv04_surface_copy_swizzle()
243 BEGIN_NV04(push, NV05_SIFM(SURFACE), 1); in nv04_surface_copy_swizzle()
246 BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8); in nv04_surface_copy_swizzle()
256 BEGIN_NV04(push, NV03_SIFM(SIZE), 4); in nv04_surface_copy_swizzle()
268 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); in nv04_surface_copy_swizzle()
297 BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2); in nv04_surface_copy_m2mf()
300 BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8); in nv04_surface_copy_m2mf()
[all …]
Dnv10_state_polygon.c40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); in nv10_emit_cull_face()
43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1); in nv10_emit_cull_face()
54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1); in nv10_emit_front_face()
66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); in nv10_emit_line_mode()
69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); in nv10_emit_line_mode()
83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); in nv10_emit_point_mode()
86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1); in nv10_emit_point_mode()
95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); in nv10_emit_polygon_mode()
99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); in nv10_emit_polygon_mode()
108 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); in nv10_emit_polygon_offset()
[all …]
Dnv10_state_tnl.c62 BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1); in nv10_emit_color_material()
143 BEGIN_NV04(push, NV10_3D(FOG_MODE), 4); in nv10_emit_fog()
149 BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); in nv10_emit_fog()
179 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); in nv10_emit_light_enable()
187 BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); in nv10_emit_light_enable()
189 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); in nv10_emit_light_enable()
191 BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); in nv10_emit_light_enable()
201 BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); in nv10_emit_light_model()
204 BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); in nv10_emit_light_model()
288 BEGIN_NV04(push, NV10_3D(LIGHT_POSITION_X(i)), 3); in nv10_emit_light_source()
[all …]
Dnv20_state_tnl.c94 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); in nv20_emit_color_material()
162 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); in nv20_emit_fog()
171 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); in nv20_emit_fog()
181 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); in nv20_emit_light_model()
184 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); in nv20_emit_light_model()
192 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); in nv20_emit_light_model()
204 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); in nv20_emit_light_source()
207 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); in nv20_emit_light_source()
213 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3); in nv20_emit_light_source()
216 BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_X(i)), 3); in nv20_emit_light_source()
[all …]
Dnv20_state_tex.c51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); in nv20_emit_tex_gen()
55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); in nv20_emit_tex_gen()
59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); in nv20_emit_tex_gen()
74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); in nv20_emit_tex_mat()
77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); in nv20_emit_tex_mat()
81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); in nv20_emit_tex_mat()
173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); in nv20_emit_tex_obj()
208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); in nv20_emit_tex_obj()
210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); in nv20_emit_tex_obj()
236 BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1); in nv20_emit_tex_obj()
[all …]
Dnv10_state_fb.c76 BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1); in setup_hierz_buffer()
79 BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4); in setup_hierz_buffer()
85 BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1); in setup_hierz_buffer()
88 BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1); in setup_hierz_buffer()
113 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); in nv10_emit_framebuffer()
126 BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1); in nv10_emit_framebuffer()
139 BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1); in nv10_emit_framebuffer()
149 BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2); in nv10_emit_framebuffer()
170 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); in nv10_emit_scissor()
189 BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4); in nv10_emit_viewport()
[all …]
Dnv10_state_tex.c51 BEGIN_NV04(push, NV10_3D(TEX_GEN_COEFF(i, j)), 4); in nv10_emit_tex_gen()
55 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); in nv10_emit_tex_gen()
59 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); in nv10_emit_tex_gen()
77 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); in nv10_emit_tex_mat()
80 BEGIN_NV04(push, NV10_3D(TEX_MATRIX(i, 0)), 16); in nv10_emit_tex_mat()
84 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); in nv10_emit_tex_mat()
169 BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1); in nv10_emit_tex_obj()
196 BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(i)), 1); in nv10_emit_tex_obj()
198 BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(i)), 1); in nv10_emit_tex_obj()
224 BEGIN_NV04(push, NV10_3D(TEX_FORMAT(i)), 1); in nv10_emit_tex_obj()
[all …]
Dnv20_state_frag.c42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1); in nv20_emit_tex_env()
44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1); in nv20_emit_tex_env()
46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1); in nv20_emit_tex_env()
48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1); in nv20_emit_tex_env()
50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1); in nv20_emit_tex_env()
65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); in nv20_emit_frag()
69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1); in nv20_emit_frag()
Dnv20_state_fb.c70 BEGIN_NV04(push, NV25_3D(HIERZ_PITCH), 1); in setup_hierz_buffer()
72 BEGIN_NV04(push, NV25_3D(HIERZ_OFFSET), 1); in setup_hierz_buffer()
100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); in nv20_emit_framebuffer()
113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); in nv20_emit_framebuffer()
124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); in nv20_emit_framebuffer()
142 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); in nv20_emit_viewport()
145 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); in nv20_emit_viewport()
147 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); in nv20_emit_viewport()
Dnv04_state_fb.c72 BEGIN_NV04(push, NV04_SF3D(OFFSET_COLOR), 1); in nv04_emit_framebuffer()
84 BEGIN_NV04(push, NV04_SF3D(OFFSET_ZETA), 1); in nv04_emit_framebuffer()
89 BEGIN_NV04(push, NV04_SF3D(FORMAT), 1); in nv04_emit_framebuffer()
91 BEGIN_NV04(push, NV04_SF3D(PITCH), 1); in nv04_emit_framebuffer()
106 BEGIN_NV04(push, NV04_SF3D(CLIP_HORIZONTAL), 2); in nv04_emit_scissor()
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_screen.c335 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx()
337 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3); in nv50_screen_init_hwctx()
342 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx()
344 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4); in nv50_screen_init_hwctx()
349 BEGIN_NV04(push, NV50_2D(OPERATION), 1); in nv50_screen_init_hwctx()
351 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); in nv50_screen_init_hwctx()
353 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1); in nv50_screen_init_hwctx()
355 BEGIN_NV04(push, SUBC_2D(0x0888), 1); in nv50_screen_init_hwctx()
358 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx()
361 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); in nv50_screen_init_hwctx()
[all …]
Dnv50_shader_state.c62 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate()
74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); in nv50_constbufs_validate()
91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); in nv50_constbufs_validate()
96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate()
101 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate()
156 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); in nv50_vertprog_validate()
159 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); in nv50_vertprog_validate()
161 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); in nv50_vertprog_validate()
163 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1); in nv50_vertprog_validate()
177 BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1); in nv50_fragprog_validate()
[all …]
Dnv50_surface.c103 BEGIN_NV04(push, SUBC_2D(mthd), 2); in nv50_2d_texture_set()
106 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5); in nv50_2d_texture_set()
113 BEGIN_NV04(push, SUBC_2D(mthd), 5); in nv50_2d_texture_set()
119 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4); in nv50_2d_texture_set()
128 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4); in nv50_2d_texture_set()
171 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); in nv50_2d_texture_do_copy()
173 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); in nv50_2d_texture_do_copy()
178 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); in nv50_2d_texture_do_copy()
183 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); in nv50_2d_texture_do_copy()
281 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); in nv50_clear_render_target()
[all …]
Dnv50_vbo.c149 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4); in nv50_emit_vtxattr()
156 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3); in nv50_emit_vtxattr()
162 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2); in nv50_emit_vtxattr()
168 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1); in nv50_emit_vtxattr()
171 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1); in nv50_emit_vtxattr()
255 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2); in nv50_update_user_vbufs()
258 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2); in nv50_update_user_vbufs()
309 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n); in nv50_vertex_arrays_validate()
317 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1); in nv50_vertex_arrays_validate()
340 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1); in nv50_vertex_arrays_validate()
[all …]
Dnv50_state_validate.c15 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); in nv50_validate_fb()
17 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); in nv50_validate_fb()
26 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5); in nv50_validate_fb()
33 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); in nv50_validate_fb()
36 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); in nv50_validate_fb()
41 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); in nv50_validate_fb()
44 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); in nv50_validate_fb()
68 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); in nv50_validate_fb()
74 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); in nv50_validate_fb()
76 BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3); in nv50_validate_fb()
[all …]
Dnv50_transfer.c75 BEGIN_NV04(push, NV50_M2MF(LINEAR_IN), 6); in nv50_m2mf_transfer_rect()
85 BEGIN_NV04(push, NV50_M2MF(LINEAR_IN), 1); in nv50_m2mf_transfer_rect()
87 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_PITCH_IN), 1); in nv50_m2mf_transfer_rect()
92 BEGIN_NV04(push, NV50_M2MF(LINEAR_OUT), 6); in nv50_m2mf_transfer_rect()
102 BEGIN_NV04(push, NV50_M2MF(LINEAR_OUT), 1); in nv50_m2mf_transfer_rect()
104 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_PITCH_OUT), 1); in nv50_m2mf_transfer_rect()
111 BEGIN_NV04(push, NV50_M2MF(OFFSET_IN_HIGH), 2); in nv50_m2mf_transfer_rect()
115 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_OFFSET_IN), 2); in nv50_m2mf_transfer_rect()
120 BEGIN_NV04(push, NV50_M2MF(TILING_POSITION_IN), 1); in nv50_m2mf_transfer_rect()
126 BEGIN_NV04(push, NV50_M2MF(TILING_POSITION_OUT), 1); in nv50_m2mf_transfer_rect()
[all …]
Dnv50_tex.c212 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); in nv50_validate_tic()
221 BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2); in nv50_validate_tic()
224 BEGIN_NV04(push, NV50_2D(DST_PITCH), 5); in nv50_validate_tic()
230 BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2); in nv50_validate_tic()
233 BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10); in nv50_validate_tic()
250 BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1); in nv50_validate_tic()
261 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); in nv50_validate_tic()
265 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); in nv50_validate_tic()
281 BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TIC_FLUSH), 1); in nv50_validate_textures()
297 BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1); in nv50_validate_tsc()
[all …]
/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_transfer.c92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); in nv30_transfer_rect_vertprog()
94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); in nv30_transfer_rect_vertprog()
99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); in nv30_transfer_rect_vertprog()
197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); in nv30_transfer_rect_blit()
200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); in nv30_transfer_rect_blit()
206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); in nv30_transfer_rect_blit()
212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); in nv30_transfer_rect_blit()
221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); in nv30_transfer_rect_blit()
228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); in nv30_transfer_rect_blit()
230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1); in nv30_transfer_rect_blit()
[all …]
Dnv30_state_validate.c104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); in nv30_validate_fb()
106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); in nv30_validate_fb()
110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); in nv30_validate_fb()
113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); in nv30_validate_fb()
130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_validate_fb()
132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); in nv30_validate_fb()
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); in nv30_validate_fb()
148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); in nv30_validate_fb()
158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); in nv30_validate_fb()
161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); in nv30_validate_fb()
[all …]
Dnv30_screen.c277 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2); in nv30_screen_fence_emit()
458 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); in nv30_screen_create()
460 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); in nv30_screen_create()
475 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); in nv30_screen_create()
477 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); in nv30_screen_create()
480 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv30_screen_create()
482 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); in nv30_screen_create()
486 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); in nv30_screen_create()
490 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1); in nv30_screen_create()
493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); in nv30_screen_create()
[all …]
Dnv30_clear.c82 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); in nv30_clear()
88 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); in nv30_clear()
129 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); in nv30_clear_render_target()
131 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); in nv30_clear_render_target()
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2); in nv30_clear_render_target()
141 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); in nv30_clear_render_target()
145 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2); in nv30_clear_render_target()
193 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); in nv30_clear_depth_stencil()
195 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); in nv30_clear_depth_stencil()
200 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1); in nv30_clear_depth_stencil()
[all …]
Dnv30_vbo.c53 BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4); in nv30_emit_vtxattr()
60 BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3); in nv30_emit_vtxattr()
66 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2); in nv30_emit_vtxattr()
71 BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1); in nv30_emit_vtxattr()
156 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); in nv30_update_user_vbufs()
203 BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine); in nv30_vbo_validate()
238 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); in nv30_vbo_validate()
337 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); in nv30_draw_arrays()
356 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); in nv30_draw_arrays()
367 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); in nv30_draw_elements_inline_u08()
[all …]

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