Searched refs:BindArchAction (Results 1 – 5 of 5) sorted by relevance
52 void BindArchAction::anchor() {} in anchor()54 BindArchAction::BindArchAction(std::unique_ptr<Action> Input, in BindArchAction() function in BindArchAction
948 } else if (BindArchAction *BIA = dyn_cast<BindArchAction>(A)) { in PrintActions1()1054 new BindArchAction(std::unique_ptr<Action>(Act), Archs[i])); in BuildUniversalActions()1833 if (const BindArchAction *BAA = dyn_cast<BindArchAction>(A)) { in BuildJobsForAction()
72 if (isa<driver::BindArchAction>(A)) in createInvocationFromCommandLine()
122 class BindArchAction : public Action {129 BindArchAction(std::unique_ptr<Action> Input, const char *ArchName);
171 second is BindArchAction, which conceptually alters the architecture