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Searched refs:BindArchAction (Results 1 – 5 of 5) sorted by relevance

/external/clang/lib/Driver/
DAction.cpp52 void BindArchAction::anchor() {} in anchor()
54 BindArchAction::BindArchAction(std::unique_ptr<Action> Input, in BindArchAction() function in BindArchAction
DDriver.cpp948 } else if (BindArchAction *BIA = dyn_cast<BindArchAction>(A)) { in PrintActions1()
1054 new BindArchAction(std::unique_ptr<Action>(Act), Archs[i])); in BuildUniversalActions()
1833 if (const BindArchAction *BAA = dyn_cast<BindArchAction>(A)) { in BuildJobsForAction()
/external/clang/lib/Frontend/
DCreateInvocationFromCommandLine.cpp72 if (isa<driver::BindArchAction>(A)) in createInvocationFromCommandLine()
/external/clang/include/clang/Driver/
DAction.h122 class BindArchAction : public Action {
129 BindArchAction(std::unique_ptr<Action> Input, const char *ArchName);
/external/clang/docs/
DDriverInternals.rst171 second is BindArchAction, which conceptually alters the architecture