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Searched refs:BindAttribLocation (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp151 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); in finalize()
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp87 GET_PROC(BindAttribLocation); in GrGLAssembleGLInterface()
544 GET_PROC(BindAttribLocation); in GrGLAssembleGLESInterface()
DGrGLGpu.cpp366 GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex")); in createPLSSetupProgram()
3481 GL_CALL(BindAttribLocation(fCopyPrograms[i].fProgram, 0, "a_vertex")); in createCopyPrograms()
3573 GL_CALL(BindAttribLocation(fWireRectProgram.fProgram, 0, "a_vertex")); in createWireRectProgram()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp586 PFNBINDATTRIBLOCATIONPROC BindAttribLocation; variable
1449 BindAttribLocation = (PFNBINDATTRIBLOCATIONPROC)IntGetProcAddress("glBindAttribLocation"); in Switch_BindAttribLocation()
1450 BindAttribLocation(program, index, name); in Switch_BindAttribLocation()
2574 BindAttribLocation = Switch_BindAttribLocation; in InitializeVariables()
Dgl_core_3_1.hpp1189 …extern void (CODEGEN_FUNCPTR *BindAttribLocation)(GLuint program, GLuint index, const GLchar *name…
/external/mesa3d/include/GL/
Dgl_mangle.h68 #define glBindAttribLocation MANGLE(BindAttribLocation)