/external/skia/bench/ |
D | GLBench.cpp | 114 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); in SetupFramebuffer() 131 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in SetupFramebuffer()
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D | GLVec4ScalarBench.cpp | 284 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in teardown()
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D | GLVertexAttributesBench.cpp | 252 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in teardown()
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D | GLInstancedArraysBench.cpp | 375 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); in teardown()
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/external/skia/tests/ |
D | TextureStorageAllocator.cpp | 31 GR_GL_CALL(allocator->m_gl, BindTexture(target, id)); in allocateTextureStorage()
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D | EGLImageTest.cpp | 150 GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
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/external/skia/src/gpu/gl/angle/ |
D | SkANGLEGLContext.cpp | 169 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID)); in eglImageToExternalTexture()
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/external/skia/src/gpu/gl/ |
D | SkGLContext.cpp | 174 GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id)); in createTextureRectangle()
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D | GrGLGpu.cpp | 821 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onWritePixels() 858 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onTransferPixels() 1298 GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0)); in onCreateTexture() 1337 GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); in onCreateCompressedTexture() 1413 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID)); in getCompatibleStencilIndex() 1450 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); in getCompatibleStencilIndex() 1541 GL_CALL(BindTexture(info->fTarget, info->fID)); in createTextureImpl() 3012 GL_CALL(BindTexture(target, texture->textureID())); in bindTexture() 3764 GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); in copySurfaceAsCopyTexSubImage() 3878 GL_CALL(BindTexture(info->fTarget, info->fID)); in createTestingOnlyBackendTexture()
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D | GrGLAssembleInterface.cpp | 93 GET_PROC(BindTexture); in GrGLAssembleGLInterface() 546 GET_PROC(BindTexture); in GrGLAssembleGLESInterface()
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/external/skia/gm/ |
D | rectangletexture.cpp | 91 GR_GL_CALL(gl, BindTexture(TARGET, id)); in createRectangleTextureImg()
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/external/opencv3/modules/core/src/ |
D | opengl.cpp | 887 gl::BindTexture(gl::TEXTURE_2D, texId_); in Impl() 908 gl::BindTexture(gl::TEXTURE_2D, texId_); in copyFrom() 923 gl::BindTexture(gl::TEXTURE_2D, texId_); in copyTo() 935 gl::BindTexture(gl::TEXTURE_2D, texId_); in bind()
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D | gl_core_3_1.cpp | 524 PFNBINDTEXTUREPROC BindTexture; variable 1127 BindTexture = (PFNBINDTEXTUREPROC)IntGetProcAddress("glBindTexture"); in Switch_BindTexture() 1128 BindTexture(target, texture); in Switch_BindTexture() 2512 BindTexture = Switch_BindTexture; in InitializeVariables()
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D | gl_core_3_1.hpp | 1127 extern void (CODEGEN_FUNCPTR *BindTexture)(GLenum target, GLuint texture);
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/external/mesa3d/src/mesa/drivers/common/ |
D | driverfuncs.c | 103 driver->BindTexture = NULL; in _mesa_init_driver_functions()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.lifetime.txt | 89 BindBuffer, BindFramebuffer, BindRenderbuffer and BindTexture functions
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/external/mesa3d/src/mesa/main/ |
D | texobj.c | 1269 if (ctx->Driver.BindTexture) in _mesa_BindTexture() 1270 ctx->Driver.BindTexture(ctx, target, newTexObj); in _mesa_BindTexture()
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D | dd.h | 305 void (*BindTexture)( struct gl_context *ctx, GLenum target, member
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/external/mesa3d/docs/ |
D | MESA_texture_array.spec | 386 void BindTexture(enum target, uint texture); 397 BindTexture may also be used to bind an existing texture object to
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_texture.c | 707 functions->BindTexture = nouveau_bind_texture; in nouveau_texture_functions_init()
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | stw_icd.h | 357 void (GLAPIENTRY * BindTexture)(GLenum, GLuint);
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/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 873 { "glBindTexture", _O(BindTexture) },
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 98 #define glBindTexture MANGLE(BindTexture)
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