Searched refs:CASETYPE_COMPLETE (Results 1 – 4 of 4) sorted by relevance
41 CASETYPE_COMPLETE = 0, //!< Has all shaders specified separately. enumerator
151 if (spec.caseType != CASETYPE_COMPLETE) in isValid()226 if (spec.caseType == CASETYPE_COMPLETE && (!hasVertex || !hasFragment)) in isValid()1516 spec.caseType = CASETYPE_COMPLETE; in parseShaderCase()1550 spec.caseType = CASETYPE_COMPLETE; in parseShaderCase()
701 if (spec.caseType == glu::sl::CASETYPE_COMPLETE) in getShaderStages()1764 DE_ASSERT(m_spec.caseType == glu::sl::CASETYPE_COMPLETE); in initPrograms()
960 DE_ASSERT(m_spec.caseType == CASETYPE_COMPLETE); in execute()