Searched refs:CHANNELORDER_LAST (Results 1 – 10 of 10) sorted by relevance
177 …ool hasDepthStencil = (m_depthStencilFormat.order != tcu::TextureFormat::CHANNELORDER_LAST); in ReferenceRenderer()
105 DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21); in isSRGB()128 DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21); in hasStencilComponent()143 DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21); in hasDepthComponent()1483 DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21); in getBorderColorReadSwizzle()
69 CHANNELORDER_LAST enumerator126 : order (CHANNELORDER_LAST) in TextureFormat()
293 DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21); in getNumUsedChannels()546 DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21); in isColorOrder()714 DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21); in getChannelReadSwizzle()768 DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21); in getChannelWriteSwizzle()3762 return str << de::getSizedArrayElement<TextureFormat::CHANNELORDER_LAST>(orderStrings, order); in operator <<()
644 …if (transferFormat.order == TextureFormat::CHANNELORDER_LAST || transferFormat.type == TextureForm… in glReadPixels()
1034 RC_IF_ERROR(storageFmt.order == TextureFormat::CHANNELORDER_LAST || in texImage3D()1039 RC_IF_ERROR(transferFmt.order == TextureFormat::CHANNELORDER_LAST || in texImage3D()1295 RC_IF_ERROR(transferFmt.order == TextureFormat::CHANNELORDER_LAST || in texSubImage3D()1436 RC_IF_ERROR(storageFmt.order == TextureFormat::CHANNELORDER_LAST || in copyTexImage1D()1484 RC_IF_ERROR(storageFmt.order == TextureFormat::CHANNELORDER_LAST || in copyTexImage2D()1667 RC_IF_ERROR(storageFmt.order == TextureFormat::CHANNELORDER_LAST || in texStorage2D()1721 RC_IF_ERROR(storageFmt.order == TextureFormat::CHANNELORDER_LAST || in texStorage3D()2317 RC_IF_ERROR(format.order == TextureFormat::CHANNELORDER_LAST || in renderbufferStorage()4598 RC_IF_ERROR(transferFmt.order == TextureFormat::CHANNELORDER_LAST || in readPixels()
1583 for (int channelOrder = 0; channelOrder < TextureFormat::CHANNELORDER_LAST; channelOrder++) in createTextureFormatTests()
136 DE_STATIC_ASSERT(tcu::TextureFormat::CHANNELORDER_LAST < (1<<16)); in mapTextureFormat()
142 DE_STATIC_ASSERT(tcu::TextureFormat::CHANNELORDER_LAST < (1<<16)); in getInternalFormat()
334 DE_STATIC_ASSERT(tcu::TextureFormat::CHANNELORDER_LAST == 21); in getImageAspectFlags()1317 DE_STATIC_ASSERT(tcu::TextureFormat::CHANNELORDER_LAST == 21); in getPrimaryImageAspect()