Searched refs:CHECK_ALLOC_ERROR (Results 1 – 1 of 1) sorted by relevance
35 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro39 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro905 return CHECK_ALLOC_ERROR(interface); in check_alloc_error()1154 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); in renderbuffer_storage_msaa()1444 if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()1475 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()1671 if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { in onCreateVertexBuffer()1704 if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { in onCreateIndexBuffer()1746 if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { in onCreateTransferBuffer()