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Searched refs:CLAMPED_FLOAT_TO_UBYTE (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_fragshader.c514 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], shader->Constants[i][0]); in r200UpdateFSConstants()
515 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], shader->Constants[i][1]); in r200UpdateFSConstants()
516 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], shader->Constants[i][2]); in r200UpdateFSConstants()
517 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], shader->Constants[i][3]); in r200UpdateFSConstants()
520 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]); in r200UpdateFSConstants()
521 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]); in r200UpdateFSConstants()
522 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]); in r200UpdateFSConstants()
523 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]); in r200UpdateFSConstants()
Dr200_tex.c291 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); in r200SetTexBorderColor()
292 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); in r200SetTexBorderColor()
293 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); in r200SetTexBorderColor()
294 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); in r200SetTexBorderColor()
Dr200_state.c73 CLAMPED_FLOAT_TO_UBYTE(refByte, ref); in r200AlphaFunc()
115 CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]); in r200BlendColor()
116 CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]); in r200BlendColor()
117 CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]); in r200BlendColor()
118 CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]); in r200BlendColor()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texstate.c305 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]); in i830_update_tex_unit()
306 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]); in i830_update_tex_unit()
307 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]); in i830_update_tex_unit()
308 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]); in i830_update_tex_unit()
Di915_texstate.c359 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]); in i915_update_tex_unit()
360 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]); in i915_update_tex_unit()
361 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]); in i915_update_tex_unit()
362 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]); in i915_update_tex_unit()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex.c248 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); in radeonSetTexBorderColor()
249 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); in radeonSetTexBorderColor()
250 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); in radeonSetTexBorderColor()
251 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); in radeonSetTexBorderColor()
Dradeon_state.c72 CLAMPED_FLOAT_TO_UBYTE(refByte, ref); in radeonAlphaFunc()
/external/mesa3d/src/mesa/swrast/
Ds_alpha.c116 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef); in _swrast_alpha_test()
138 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef); in _swrast_alpha_test()
Ds_chan.h76 #define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f)
/external/mesa3d/src/mesa/main/
Dmacros.h161 #define CLAMPED_FLOAT_TO_UBYTE(UB, F) \ macro
170 #define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ macro
Dpack.c4424 CLAMPED_FLOAT_TO_UBYTE(dst[rDst], rgba[i][RCOMP]); in _mesa_unpack_color_span_ubyte()
4433 CLAMPED_FLOAT_TO_UBYTE(dst[gDst], rgba[i][GCOMP]); in _mesa_unpack_color_span_ubyte()
4442 CLAMPED_FLOAT_TO_UBYTE(dst[bDst], rgba[i][BCOMP]); in _mesa_unpack_color_span_ubyte()
4451 CLAMPED_FLOAT_TO_UBYTE(dst[aDst], rgba[i][ACOMP]); in _mesa_unpack_color_span_ubyte()
4463 CLAMPED_FLOAT_TO_UBYTE(dst[i], rgba[i][RCOMP]); in _mesa_unpack_color_span_ubyte()
4473 CLAMPED_FLOAT_TO_UBYTE(dst[0], rgba[i][RCOMP]); in _mesa_unpack_color_span_ubyte()
Dformat_pack.c1138 CLAMPED_FLOAT_TO_UBYTE(a, src[ACOMP]); in pack_float_SLA8()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c2736 CLAMPED_FLOAT_TO_UBYTE(fg, ctx->Current.RasterColor[ACOMP]); in _mesa_meta_Bitmap()