Searched refs:COMPONENTS (Results 1 – 12 of 12) sorted by relevance
50 #define COMPONENTS 2 macro66 return data + (idx * COMPONENTS); in ptr_to_vertex()88 poly->data = malloc(sizeof(float) * COMPONENTS * size); in polygon_create()101 memcpy(poly->data, data, sizeof(float) * COMPONENTS * size); in polygon_create_from_data()117 float *data = (float*)malloc(sizeof(float) * COMPONENTS * new_size); in polygon_resize()118 int size = MIN2(sizeof(float) * COMPONENTS * new_size, in polygon_resize()119 sizeof(float) * COMPONENTS * poly->size); in polygon_resize()230 src->data, src->num_verts * COMPONENTS * sizeof(VGfloat)); in polygon_append_polygon()291 vbuffer.stride = COMPONENTS * sizeof(float); /* vertex size */ in polygon_fill()331 vbuffer.stride = COMPONENTS * sizeof(float); /* vertex size */ in polygon_array_fill()
49 #define COMPONENTS 4 // psnr & sse statistics maintained for total, y, u, v macro60 double psnr_sum[VPX_SS_MAX_LAYERS][COMPONENTS]; // total/Y/U/V61 uint64_t sse_sum[VPX_SS_MAX_LAYERS][COMPONENTS];
97 COMPONENTS = COMPS \103 tcu::Vector<TYPE, COMPONENTS> value; \104 value = convertToTypeVec<Type, COMPONENTS>(v); \131 COMPONENTS = COMPS \137 tcu::Vector<TYPE, COMPONENTS> value; \138 value = convertToTypeVec<Type, COMPONENTS>(v); \165 COMPONENTS = COMPS \171 tcu::Vector<TYPE, COMPONENTS> value; \172 value = convertToTypeVec<Type, COMPONENTS>(v); \199 COMPONENTS = COMPS \[all …]
210 private static String[] COMPONENTS; field in DB_Results377 COMPONENTS = null; in shutdown()483 if (COMPONENTS == null) return EMPTY_LIST; in getComponents()484 int length = COMPONENTS.length; in getComponents()486 System.arraycopy(COMPONENTS, 0, components, 0, length); in getComponents()1060 allScenarios.put(COMPONENTS[component_id], scenarios = new ArrayList());1245 if (COMPONENTS== null) { in storeComponent()1246 COMPONENTS= new String[1]; in storeComponent()1247 COMPONENTS[0] = component; in storeComponent()1250 int idx = Arrays.binarySearch(COMPONENTS, component); in storeComponent()[all …]
95 COMPONENTS = COMPS \101 tcu::Vector<TYPE, COMPONENTS> value; \102 value = convertToTypeVec<Type, COMPONENTS>(v); \129 COMPONENTS = COMPS \135 tcu::Vector<TYPE, COMPONENTS> value; \136 value = convertToTypeVec<Type, COMPONENTS>(v); \
557 for (j = 0; j < COMPONENTS; ++j) { in vpx_svc_encode()599 double scale[COMPONENTS]; in vpx_svc_dump_statistics()600 double psnr[COMPONENTS]; in vpx_svc_dump_statistics()601 double mse[COMPONENTS]; in vpx_svc_dump_statistics()627 for (j = 0; j < COMPONENTS; j++) { in vpx_svc_dump_statistics()641 for (j = 0; j < COMPONENTS; ++j) { in vpx_svc_dump_statistics()
6 find_package(VTK QUIET COMPONENTS vtkRenderingOpenGL vtkInteractionStyle vtkRenderingLOD vtkIOPLY v…10 find_package(VTK QUIET COMPONENTS vtkCommon NO_MODULE)
181 # FIND MATLAB COMPONENTS
45 # FIND_PACKAGE(ImageMagick COMPONENTS convert)46 # FIND_PACKAGE(ImageMagick COMPONENTS convert mogrify display)47 # FIND_PACKAGE(ImageMagick COMPONENTS Magick++)48 # FIND_PACKAGE(ImageMagick COMPONENTS Magick++ convert)
143 COMPONENTS chapter
META-INF/MANIFEST.MF .project about.html plugin.xml build.properties images ...
3659 RESULT: COMPONENTS...;3662 COMPONENTS are various terminal and nonterminal symbols that are put3703 RULE1-COMPONENTS...3704 | RULE2-COMPONENTS...3710 If COMPONENTS in a rule is empty, it means that RESULT can match the