Searched refs:CPDF_MeshVertex (Results 1 – 3 of 3) sorted by relevance
330 CPDF_MeshVertex triangle[3]) { in DrawGouraud()354 CPDF_MeshVertex& vertex1 = triangle[i]; in DrawGouraud()355 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; in DrawGouraud()426 CPDF_MeshVertex triangle[3]; in DrawFreeGouraudShading()430 CPDF_MeshVertex vertex; in DrawFreeGouraudShading()464 CPDF_MeshVertex* vertex = FX_Alloc2D(CPDF_MeshVertex, row_verts, 2); in DrawLatticeGouraudShading()471 CPDF_MeshVertex* last_row = vertex + last_index * row_verts; in DrawLatticeGouraudShading()472 CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts; in DrawLatticeGouraudShading()477 CPDF_MeshVertex triangle[3]; in DrawLatticeGouraudShading()
236 FX_DWORD CPDF_MeshStream::GetVertex(CPDF_MeshVertex& vertex, in GetVertex()245 FX_BOOL CPDF_MeshStream::GetVertexRow(CPDF_MeshVertex* vertex, in GetVertexRow()
726 struct CPDF_MeshVertex { struct743 FX_DWORD GetVertex(CPDF_MeshVertex& vertex, CFX_Matrix* pObject2Bitmap); argument745 FX_BOOL GetVertexRow(CPDF_MeshVertex* vertex,