Searched refs:CompileStatus (Results 1 – 7 of 7) sorted by relevance
81 <VertexShader CompileStatus="[status]">85 <FragmentShader CompileStatus="[status]">134 <CompileInfo CompileStatus="[status]">[string]</CompileInfo>
191 shader->CompileStatus = !state->error; in compile_shader()267 if (!shader->CompileStatus) { in main()
1123 shader->CompileStatus ? "ok" : "fail"); in _mesa_write_shader_to_file()1128 if (shader->CompileStatus && shader->Program) { in _mesa_write_shader_to_file()
3059 shader->CompileStatus = GL_FALSE; in _mesa_glsl_compile_shader()3097 shader->CompileStatus = !state->error; in _mesa_glsl_compile_shader()3109 if (shader->CompileStatus) { in _mesa_glsl_compile_shader()3148 if (!prog->Shaders[i]->CompileStatus) { in _mesa_glsl_link_shader()
629 *params = shader->CompileStatus; in get_shaderiv()705 sh->CompileStatus = GL_FALSE; in shader_source()735 if (sh->CompileStatus == GL_FALSE && in compile_shader()
1343 p.shader->CompileStatus = true; in create_new_program()
2191 GLboolean CompileStatus; member