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Searched refs:CompileStatus (Results 1 – 7 of 7) sorted by relevance

/external/deqp/doc/
Dqpa_file_format.txt81 <VertexShader CompileStatus="[status]">
85 <FragmentShader CompileStatus="[status]">
134 <CompileInfo CompileStatus="[status]">[string]</CompileInfo>
/external/mesa3d/src/glsl/
Dmain.cpp191 shader->CompileStatus = !state->error; in compile_shader()
267 if (!shader->CompileStatus) { in main()
/external/mesa3d/src/mesa/program/
Dprog_print.c1123 shader->CompileStatus ? "ok" : "fail"); in _mesa_write_shader_to_file()
1128 if (shader->CompileStatus && shader->Program) { in _mesa_write_shader_to_file()
Dir_to_mesa.cpp3059 shader->CompileStatus = GL_FALSE; in _mesa_glsl_compile_shader()
3097 shader->CompileStatus = !state->error; in _mesa_glsl_compile_shader()
3109 if (shader->CompileStatus) { in _mesa_glsl_compile_shader()
3148 if (!prog->Shaders[i]->CompileStatus) { in _mesa_glsl_link_shader()
/external/mesa3d/src/mesa/main/
Dshaderapi.c629 *params = shader->CompileStatus; in get_shaderiv()
705 sh->CompileStatus = GL_FALSE; in shader_source()
735 if (sh->CompileStatus == GL_FALSE && in compile_shader()
Dff_fragment_shader.cpp1343 p.shader->CompileStatus = true; in create_new_program()
Dmtypes.h2191 GLboolean CompileStatus; member