Searched refs:CreateNonAAFill (Results 1 – 13 of 13) sorted by relevance
/external/skia/src/gpu/batches/ |
D | GrRectBatchFactory.h | 27 inline GrDrawBatch* CreateNonAAFill(GrColor color, in CreateNonAAFill() function
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D | GrStencilAndCoverPathRenderer.cpp | 131 GrRectBatchFactory::CreateNonAAFill(args.fColor, viewM, bounds, nullptr, in onDrawPath()
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D | GrDefaultPathRenderer.cpp | 701 GrRectBatchFactory::CreateNonAAFill(color, viewM, bounds, nullptr, in internalDrawPath()
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/external/skia/src/gpu/ |
D | GrDrawContext.cpp | 232 GrRectBatchFactory::CreateNonAAFill(paint->getColor(), SkMatrix::I(), r, nullptr, in drawPaint() 343 batch.reset(GrRectBatchFactory::CreateNonAAFill(color, viewMatrix, rect, nullptr, nullptr)); in drawRect() 367 batch.reset(GrRectBatchFactory::CreateNonAAFill(paint.getColor(), viewMatrix, rectToDraw, in fillRectToRect() 396 batch.reset(GrRectBatchFactory::CreateNonAAFill(paint.getColor(), viewMatrix, rectToDraw, in fillRectWithLocalMatrix()
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D | GrSoftwarePathRenderer.cpp | 75 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, viewMatrix, rect, in draw_non_aa_rect()
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D | GrSWMaskHelper.cpp | 368 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, SkMatrix::I(), in DrawToTargetWithPathMask()
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D | GrDrawTarget.cpp | 389 GrRectBatchFactory::CreateNonAAFill(color, SkMatrix::I(), scalarRect, in clear()
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D | GrClipMaskManager.cpp | 56 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, viewMatrix, rect, in draw_non_aa_rect()
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/external/skia/gm/ |
D | bigrrectaaeffect.cpp | 100 GrRectBatchFactory::CreateNonAAFill(0xff000000, SkMatrix::I(), bounds, in onDraw()
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D | yuvtorgbeffect.cpp | 133 GrRectBatchFactory::CreateNonAAFill(GrColor_WHITE, viewMatrix, in onDraw()
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D | texturedomaineffect.cpp | 136 GrRectBatchFactory::CreateNonAAFill(GrColor_WHITE, viewMatrix, in onDraw()
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D | constcolorprocessor.cpp | 119 GrRectBatchFactory::CreateNonAAFill(grPaint.getColor(), viewMatrix, in onDraw()
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D | rrects.cpp | 138 GrRectBatchFactory::CreateNonAAFill(0xff000000, SkMatrix::I(), in onDraw()
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