Searched refs:D3D11_STENCIL_OP_COUNT (Results 1 – 3 of 3) sorted by relevance
87 #define D3D11_STENCIL_OP_COUNT 9 macro88 extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT];
61 unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT] =
527 if(depth_stencil_state_desc->FrontFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()528 depth_stencil_state_desc->FrontFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()529 depth_stencil_state_desc->FrontFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()530 depth_stencil_state_desc->BackFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()531 depth_stencil_state_desc->BackFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()532 depth_stencil_state_desc->BackFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT) in CreateDepthStencilState()