Searched refs:DEPTH_VALUES (Results 1 – 1 of 1) sorted by relevance
5395 #define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \ macro5492 DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ); in _mesa_unpack_depth_span()5496 DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); in _mesa_unpack_depth_span()5499 DEPTH_VALUES(GLshort, SHORT_TO_FLOATZ); in _mesa_unpack_depth_span()5503 DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); in _mesa_unpack_depth_span()5506 DEPTH_VALUES(GLint, INT_TO_FLOAT); in _mesa_unpack_depth_span()5510 DEPTH_VALUES(GLuint, UINT_TO_FLOAT); in _mesa_unpack_depth_span()5558 DEPTH_VALUES(GLfloat, 1*); in _mesa_unpack_depth_span()