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Searched refs:Datatype (Results 1 – 9 of 9) sorted by relevance

/external/opencv3/modules/flann/include/opencv2/flann/
Dsaving.h47 struct Datatype {}; struct
49 struct Datatype<char> { static flann_datatype_t type() { return FLANN_INT8; } };
51 struct Datatype<short> { static flann_datatype_t type() { return FLANN_INT16; } };
53 struct Datatype<int> { static flann_datatype_t type() { return FLANN_INT32; } };
55 struct Datatype<unsigned char> { static flann_datatype_t type() { return FLANN_UINT8; } };
57 struct Datatype<unsigned short> { static flann_datatype_t type() { return FLANN_UINT16; } };
59 struct Datatype<unsigned int> { static flann_datatype_t type() { return FLANN_UINT32; } };
61 struct Datatype<float> { static flann_datatype_t type() { return FLANN_FLOAT32; } };
63 struct Datatype<double> { static flann_datatype_t type() { return FLANN_FLOAT64; } };
93 header.data_type = Datatype<typename Distance::ElementType>::type();
Dflann_base.hpp82 if (header.data_type != Datatype<ElementType>::type()) { in load_saved_index()
/external/deqp/data/gles31/shaders/
Dlinkage_uniform.test263 desc "Same uniform struct in both shaders. Datatype vec4"
300 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 "
334 desc "Uniform struct declared in both, used only in fragment. Datatype vec4"
365 desc "Uniform struct declared in both, used partially in both. Datatype vec4"
399 desc "Same uniform struct in both shaders. Datatype vec4 and vec3"
435 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3"
469 desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3"
500 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3"
534 desc "Same uniform struct in both shaders. Datatype vec4 and float"
570 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float"
[all …]
/external/deqp/data/gles2/shaders/
Dlinkage.test774 desc "Same uniform struct in both shaders. Datatype vec4"
808 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 "
840 desc "Uniform struct declared in both, used only in fragment. Datatype vec4"
869 desc "Uniform struct declared in both, used partially in both. Datatype vec4"
901 desc "Same uniform struct in both shaders. Datatype vec4 and vec3"
935 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3"
967 desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3"
996 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3"
1028 desc "Same uniform struct in both shaders. Datatype vec4 and float"
1062 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float"
[all …]
/external/deqp/data/gles3/shaders/
Dlinkage.test2607 desc "Same uniform struct in both shaders. Datatype vec4"
2644 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 "
2678 desc "Uniform struct declared in both, used only in fragment. Datatype vec4"
2709 desc "Uniform struct declared in both, used partially in both. Datatype vec4"
2743 desc "Same uniform struct in both shaders. Datatype vec4 and vec3"
2779 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3"
2813 desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3"
2844 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3"
2878 desc "Same uniform struct in both shaders. Datatype vec4 and float"
2914 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float"
[all …]
/external/libjpeg-turbo/simd/
Djsimdcfg.inc52 ; Datatype used for image dimensions.
/external/libjpeg-turbo/win/
Djsimdcfg.inc52 ; Datatype used for image dimensions.
/external/libxml2/
DNEWS1731 - W3C Schemas Datatype improvements (Charlie Bozeman)
DChangeLog7239 tests for Relax-NG and Schemas Datatype to "make tests"
11156 * relaxng.c valid.c xmlschemastypes.c: added Datatype ID
11264 test/xsdtest/xsdtest.xsl: import of the XSD Datatype