Searched refs:DeletePending (Results 1 – 7 of 7) sorted by relevance
181 && !syncObj->DeletePending; in _mesa_validate_sync()246 syncObj->DeletePending = GL_TRUE; in _mesa_DeleteSync()280 syncObj->DeletePending = GL_FALSE; in _mesa_FenceSync()
313 if (!shProg->DeletePending) { in delete_shader_program()314 shProg->DeletePending = GL_TRUE; in delete_shader_program()331 if (!sh->DeletePending) { in delete_shader()332 sh->DeletePending = GL_TRUE; in delete_shader()488 *params = shProg->DeletePending; in get_programiv()626 *params = shader->DeletePending; in get_shaderiv()
1521 GLboolean DeletePending; /**< true if buffer object is removed from the hash */ member2190 GLboolean DeletePending; member2289 GLboolean DeletePending; member2529 GLboolean DeletePending; /**< Object was deleted while there were still member2676 GLboolean DeletePending; member
664 fb->DeletePending || in update_color_read_buffer()
715 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending) in bind_buffer_object()939 bufObj->DeletePending = GL_TRUE; in _mesa_DeleteBuffersARB()
525 fb->DeletePending = GL_TRUE; in dri_destroy_buffer()
392 fb->DeletePending = GL_TRUE; in xmesa_free_buffer()