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Searched refs:DeleteShader (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderobj.c78 ctx->Driver.DeleteShader(ctx, old); in _mesa_reference_shader()
354 ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]); in _mesa_free_shader_program_data()
428 driver->DeleteShader = _mesa_delete_shader; in _mesa_init_shader_object_functions()
Dshared.c237 ctx->Driver.DeleteShader(ctx, sh); in delete_shader_cb()
Ddd.h649 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); member
/external/skia/bench/
DGLBench.cpp103 GR_GL_CALL(gl, DeleteShader(vertexShader)); in CreateProgram()
104 GR_GL_CALL(gl, DeleteShader(fragmentShader)); in CreateProgram()
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp78 GR_GL_CALL(gli, DeleteShader(shaderId)); in GrGLCompileAndAttachShader()
DGrGLProgramBuilder.cpp255 GL_CALL(DeleteShader(shaderIDs[i])); in cleanupShaders()
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp1368 class DeleteShader : public Operation class
1371 DeleteShader (SharedPtr<Shader> shader, bool useSync, bool serverSync);
1378 DeleteShader::DeleteShader (SharedPtr<Shader> shader, bool useSync, bool serverSync) in DeleteShader() function in deqp::egl::GLES2ThreadTest::DeleteShader
1385 void DeleteShader::exec (tcu::ThreadUtil::Thread& t) in exec()
2696 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteShader(m_threads[threadNdx]->context… in addRandomOperation()
3211 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, … in addBufferOperations()
3212 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync… in addBufferOperations()
3315 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, … in addTextureOperations()
3316 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync… in addTextureOperations()
3464 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, … in addImageOperations()
[all …]
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp132 GET_PROC(DeleteShader); in GrGLAssembleGLInterface()
578 GET_PROC(DeleteShader); in GrGLAssembleGLESInterface()
DGrGLGpu.cpp368 GL_CALL(DeleteShader(vshader)); in createPLSSetupProgram()
369 GL_CALL(DeleteShader(fshader)); in createPLSSetupProgram()
3483 GL_CALL(DeleteShader(vshader)); in createCopyPrograms()
3484 GL_CALL(DeleteShader(fshader)); in createCopyPrograms()
3575 GL_CALL(DeleteShader(vshader)); in createWireRectProgram()
3576 GL_CALL(DeleteShader(fshader)); in createWireRectProgram()
/external/mesa3d/src/glsl/
Dlinker.cpp1113 ctx->Driver.DeleteShader(ctx, linked); in link_intrastage_shaders()
2462 ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]); in link_shaders()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp591 PFNDELETESHADERPROC DeleteShader; variable
1479 DeleteShader = (PFNDELETESHADERPROC)IntGetProcAddress("glDeleteShader"); in Switch_DeleteShader()
1480 DeleteShader(shader); in Switch_DeleteShader()
2579 DeleteShader = Switch_DeleteShader; in InitializeVariables()
Dgl_core_3_1.hpp1194 extern void (CODEGEN_FUNCPTR *DeleteShader)(GLuint shader);
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp978 { "glDeleteShader", _O(DeleteShader) },
/external/mesa3d/include/GL/
Dgl_mangle.h368 #define glDeleteShader MANGLE(DeleteShader)