Searched refs:DepthMode (Results 1 – 12 of 12) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_texstate.c | 42 translate_texture_format(gl_format mesa_format, GLenum DepthMode) in translate_texture_format() argument 73 if (DepthMode == GL_ALPHA) in translate_texture_format() 75 else if (DepthMode == GL_INTENSITY) in translate_texture_format() 88 if (DepthMode == GL_ALPHA) in translate_texture_format() 90 else if (DepthMode == GL_INTENSITY) in translate_texture_format() 171 tObj->DepthMode); in i915_update_tex_unit()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_texture.c | 150 stObj->base.DepthMode); in st_create_texture_sampler_view_from_stobj() 243 stObj->base.DepthMode) || in update_single_texture()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | gen7_wm_surface_state.c | 329 tObj->DepthMode, in gen7_update_texture_surface() 376 const bool alpha_depth = tObj->DepthMode == GL_ALPHA && in gen7_update_texture_surface()
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D | brw_wm.c | 455 const bool alpha_depth = t->DepthMode == GL_ALPHA && in brw_populate_sampler_prog_key_data()
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D | brw_wm_surface_state.c | 677 switch (t->DepthMode) { in brw_get_texture_swizzle() 796 tObj->DepthMode, in brw_update_texture_surface()
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/external/mesa3d/src/mesa/main/ |
D | texparam.c | 417 if (texObj->DepthMode == params[0]) in set_tex_parameteri() 424 texObj->DepthMode = params[0]; in set_tex_parameteri() 1393 *params = (GLfloat) obj->DepthMode; in _mesa_GetTexParameterfv() 1574 *params = (GLint) obj->DepthMode; in _mesa_GetTexParameteriv()
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D | texobj.c | 147 obj->DepthMode = GL_LUMINANCE; in _mesa_initialize_texture_object() 260 dest->DepthMode = src->DepthMode; in _mesa_copy_texture_object()
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D | texstate.c | 410 format = texObj->DepthMode; in update_tex_combine()
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D | mtypes.h | 1272 GLenum DepthMode; /**< GL_ARB_depth_texture */ member
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D | attrib.c | 815 _mesa_TexParameteri(target, GL_DEPTH_TEXTURE_MODE, obj->DepthMode); in pop_texture_group()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 100 enum DepthMode enum 123 DepthMode depth; 163 drawOp.depth = (DepthMode)rnd.getInt(0, DEPTHMODE_LAST-1); in randomizeDrawOp()
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/external/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 2432 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_nearest_cube() 2456 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_linear_cube() 2491 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_cube_nearest_mipmap_nearest() 2516 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_cube_linear_mipmap_nearest() 2551 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_cube_nearest_mipmap_linear() 2586 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_cube_linear_mipmap_linear() 3589 apply_depth_mode(tObj->DepthMode, result, texel[i]); in sample_depth_texture() 3668 apply_depth_mode(tObj->DepthMode, result, texel[i]); in sample_depth_texture()
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