Searched refs:EGL_CONDITION_SATISFIED_KHR (Results 1 – 6 of 6) sorted by relevance
58 return EGL_CONDITION_SATISFIED_KHR; in egl_g3d_wait_sync_condvar()111 ret = EGL_CONDITION_SATISFIED_KHR; in egl_g3d_wait_fence_sync()226 EGLint ret = EGL_CONDITION_SATISFIED_KHR; in egl_g3d_client_wait_sync()
475 TCU_CHECK(status == EGL_CONDITION_SATISFIED_KHR || status == EGL_TIMEOUT_EXPIRED_KHR); in iterate()521 TCU_CHECK(status == EGL_CONDITION_SATISFIED_KHR); in iterate()567 TCU_CHECK(result == EGL_CONDITION_SATISFIED_KHR); in iterate()601 TCU_CHECK(status == EGL_CONDITION_SATISFIED_KHR); in iterate()771 TCU_CHECK(status == EGL_CONDITION_SATISFIED_KHR); in iterate()
323 ok = result == EGL_CONDITION_SATISFIED_KHR; in waitReady()
307 return EGL_CONDITION_SATISFIED_KHR == in waitFence()
209 #define EGL_CONDITION_SATISFIED_KHR 0x30F6 macro
134 #define EGL_CONDITION_SATISFIED_KHR 0x30F6 macro