Searched refs:EGL_SIGNALED_KHR (Results 1 – 4 of 4) sorted by relevance
87 gsync->base.SyncStatus = EGL_SIGNALED_KHR; in egl_g3d_insert_fence_sync()114 gsync->base.SyncStatus = EGL_SIGNALED_KHR; in egl_g3d_wait_fence_sync()207 if (gsync->base.SyncStatus != EGL_SIGNALED_KHR) { in egl_g3d_destroy_sync()208 gsync->base.SyncStatus = EGL_SIGNALED_KHR; in egl_g3d_destroy_sync()228 if (gsync->base.SyncStatus != EGL_SIGNALED_KHR) { in egl_g3d_client_wait_sync()274 if (mode == EGL_SIGNALED_KHR) in egl_g3d_signal_sync()
506 EGLBoolean ret = egl.signalSyncKHR(m_eglDisplay, m_sync, EGL_SIGNALED_KHR); in iterate()549 EGLBoolean ret = egl.signalSyncKHR(m_eglDisplay, m_sync, EGL_SIGNALED_KHR); in iterate()593 EGLBoolean ret = egl.signalSyncKHR(m_eglDisplay, m_sync, EGL_SIGNALED_KHR); in iterate()728 TCU_CHECK(status == EGL_SIGNALED_KHR || status == EGL_UNSIGNALED_KHR); in iterate()756 EGLBoolean ret = egl.signalSyncKHR(m_eglDisplay, m_sync, EGL_SIGNALED_KHR); in iterate()778 TCU_CHECK(status == EGL_SIGNALED_KHR); in iterate()
203 #define EGL_SIGNALED_KHR 0x30F2 macro
131 #define EGL_SIGNALED_KHR 0x30F2 macro