Searched refs:FB_TEXTURE (Results 1 – 1 of 1) sorted by relevance
49 #define FB_TEXTURE 0X08 macro84 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()87 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()139 if (ctx->Feedback._Mask & FB_TEXTURE) { in _mesa_feedback_vertex()