Searched refs:FIXED_SCALE (Results 1 – 2 of 2) sorted by relevance
415 #define FIXED_SCALE ((float) FIXED_ONE) macro417 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))424 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
615 GLfloat tmp = (z0 * FIXED_SCALE in NAME()682 sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][0] * adjx in NAME()688 tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][1] * adjx in NAME()699 + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE); in NAME()716 … + span.attrStepY[attr][c] * adjy) * (1.0F/FIXED_SCALE); in NAME()