Searched refs:FLAG_GEOMETRY_ADD (Results 1 – 1 of 1) sorted by relevance
1631 FLAG_GEOMETRY_ADD = 0x40, // !< read and add to gl_PointSize in geometry shader enumerator1691 …if (flags & FLAG_GEOMETRY_ADD) buf << ((flags & (FLAG_GEOMETRY_ADD-1)) ? ("_") : ("")) << … in genTestCaseName()1708 …if (flags & FLAG_GEOMETRY_ADD) buf << ((flags & (FLAG_GEOMETRY_ADD-1)) ? (", ") : ("")) <<… in genTestCaseDescription()1733 if (m_flags & FLAG_GEOMETRY_ADD) in init()1749 if (m_flags & (FLAG_GEOMETRY_SET | FLAG_GEOMETRY_ADD | FLAG_GEOMETRY_DONT_SET)) in init()1792 …if ((m_flags & (m_flags & (FLAG_GEOMETRY_SET | FLAG_GEOMETRY_ADD | FLAG_GEOMETRY_DONT_SET))) && !s… in checkExtensions()1795 if (m_flags & (m_flags & (FLAG_GEOMETRY_SET | FLAG_GEOMETRY_ADD))) in checkExtensions()1962 else if (m_flags & FLAG_GEOMETRY_ADD) in getExpectedPointSize()1972 DE_ASSERT((m_flags & FLAG_GEOMETRY_ADD) == 0); // reading pointSize undefined in getExpectedPointSize()2082 else if (m_flags & FLAG_GEOMETRY_ADD) in genGeometrySource()[all …]