Searched refs:FLAG_TESSELLATION_ADD (Results 1 – 1 of 1) sorted by relevance
1628 FLAG_TESSELLATION_ADD = 0x08, // !< read and add to gl_PointSize in tessellation shader pair enumerator1688 …if (flags & FLAG_TESSELLATION_ADD) buf << ((flags & (FLAG_TESSELLATION_ADD-1)) ? ("_") : (""… in genTestCaseName()1705 …if (flags & FLAG_TESSELLATION_ADD) buf << ((flags & (FLAG_TESSELLATION_ADD-1)) ? (", ") : ("… in genTestCaseDescription()1727 if (m_flags & FLAG_TESSELLATION_ADD) in init()1745 …LAG_TESSELLATION_CONTROL_SET | FLAG_TESSELLATION_EVALUATION_SET | FLAG_TESSELLATION_ADD | FLAG_TES… in init()1786 …LAG_TESSELLATION_CONTROL_SET | FLAG_TESSELLATION_EVALUATION_SET | FLAG_TESSELLATION_ADD | FLAG_TES… in checkExtensions()1789 …flags & (FLAG_TESSELLATION_CONTROL_SET | FLAG_TESSELLATION_EVALUATION_SET | FLAG_TESSELLATION_ADD)) in checkExtensions()1832 …LAG_TESSELLATION_CONTROL_SET | FLAG_TESSELLATION_EVALUATION_SET | FLAG_TESSELLATION_ADD | FLAG_TES… in renderTo()1968 else if (m_flags & FLAG_TESSELLATION_ADD) in getExpectedPointSize()2024 if (m_flags & FLAG_TESSELLATION_ADD) in genTessellationControlSource()[all …]