Searched refs:FirstSucc (Results 1 – 1 of 1) sorted by relevance
145 MachineBasicBlock* FirstSucc = *SI; in runOnMachineFunction() local150 if (MBB->isLayoutSuccessor(FirstSucc)) { in runOnMachineFunction()151 LayoutSucc = FirstSucc; in runOnMachineFunction()155 JumpAroundTarget = FirstSucc; in runOnMachineFunction()