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Searched refs:FragDataBindings (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderobj.c244 prog->FragDataBindings = string_to_uint_map_ctor(); in _mesa_init_shader_program()
322 if (shProg->FragDataBindings) { in _mesa_free_shader_program_data()
323 string_to_uint_map_dtor(shProg->FragDataBindings); in _mesa_free_shader_program_data()
324 shProg->FragDataBindings = NULL; in _mesa_free_shader_program_data()
Dshader_query.cpp283 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name); in _mesa_BindFragDataLocationIndexed()
Dmtypes.h2321 struct string_to_uint_map *FragDataBindings; member
/external/mesa3d/src/glsl/
Dlinker.cpp1354 if (prog->FragDataBindings->get(binding, var->name)) { in assign_attribute_or_color_locations()