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Searched refs:FragmentSource (Results 1 – 25 of 103) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fProgramStateQueryTests.cpp134 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
151 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
167 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
260 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
279 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
298 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
769 << glu::FragmentSource(tcu::StringTemplate(fragmentTemplate1).specialize(args)); in getProgramSources()
779 << glu::FragmentSource(tcu::StringTemplate(fragmentTemplate2).specialize(args)); in getProgramSources()
786 << glu::FragmentSource(tcu::StringTemplate(fragmentTemplate2).specialize(args)); in getProgramSources()
Des31fProgramPipelineStateQueryTests.cpp101 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSour… in iterate()
176 sources << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource); in iterate()
240 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSour… in iterate()
310 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_incompatible… in iterate()
Des31fNegativeShaderDirectiveTests.cpp320 …VertexSource(simpleVtxFrag) << glu::GeometrySource(geometry) << glu::FragmentSource(simpleVtxFrag)… in geometry_shader()
411 << glu::FragmentSource(simpleVtxFrag); in tessellation_shader()
Des31fLayoutBindingTests.cpp976 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1101 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1308 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1400 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1574 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1651 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1809 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1886 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
Des31fMultisampleShaderRenderCase.cpp214 << glu::FragmentSource(genMSSamplerSource(queriedSampleCount))); in init()
295 …() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSou… in init()
463 << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); in drawOneIteration()
Des31fTessellationTests.cpp1677 << glu::FragmentSource ("#version 310 es\n" in init()
1926 << glu::FragmentSource ("#version 310 es\n" in init()
2150 << glu::FragmentSource ("#version 310 es\n" in init()
2505 << glu::FragmentSource ("#version 310 es\n" in makeSources()
2587 << glu::FragmentSource ("#version 310 es\n" in makeSources()
2659 << glu::FragmentSource ("#version 310 es\n" in makeSources()
2735 << glu::FragmentSource ("#version 310 es\n" in init()
2941 << glu::FragmentSource ("#version 310 es\n" in init()
3195 << glu::FragmentSource ("#version 310 es\n" in init()
3394 << glu::FragmentSource ("#version 310 es\n" in init()
[all …]
Des31fStencilTexturingTests.cpp133 << glu::FragmentSource( in drawTestPattern()
212 << glu::FragmentSource( in blitStencilToColor2D()
277 << glu::FragmentSource( in blitStencilToColor2DArray()
342 << glu::FragmentSource( in blitStencilToColorCube()
Des31fNegativeAdvancedBlendEquationTests.cpp169 << glu::FragmentSource(generateFragmentShaderSource(ctx, equation)); in generateProgramSources()
Des31fTextureMultisampleTests.cpp345 << glu::FragmentSource(fragmentShaderSource)); in genMultisampleTexture()
428 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSour… in genSamplerProgram()
788 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genSamplerProgram()
818 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSour… in genAlphaProgram()
1280 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genDrawShader()
1350 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genSamplerShader()
Des31fTessellationGeometryInteractionTests.cpp262 << glu::FragmentSource(getFragmentSource()) in iterate()
563 << glu::FragmentSource(getFragmentSource()) in iterate()
924 << glu::FragmentSource(getFragmentSource()) in init()
937 << glu::FragmentSource(getFragmentSource()) in init()
1743 << glu::FragmentSource(genFragmentSource()); in init()
2220 << glu::FragmentSource(getFragmentSource()); in init()
2869 << glu::FragmentSource(getFragmentSource()) in init()
Des31fShaderHelperInvocationTests.cpp347 << glu::FragmentSource( in init()
507 << glu::FragmentSource(string( in init()
Des31fGeometryShaderTests.cpp219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexExpanderShader()
322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexEmitterShader()
776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str()) in genProgramDeclaration()
807 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in OutputCountShader()
942 << sglr::pdec::FragmentSource(genFragmentSource(contextType, test)) in BuiltinVariableShader()
1237 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VaryingOutputCountShader()
1510 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in InvocationCountShader()
1691 << sglr::pdec::FragmentSource(genFragmentSource(contextType)) in InstancedExpansionShader()
3022 << glu::FragmentSource(genFragmentSource(m_context.getRenderContext().getType())) in initRenderShader()
3043 … << glu::FragmentSource(genSamplerFragmentSource(m_context.getRenderContext().getType()))); in initSamplerShader()
[all …]
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp111 struct FragmentSource struct
113 FragmentSource (const std::string& str) : source(str) { } in FragmentSource() argument
156 ShaderProgramDeclaration& operator<< (const FragmentSource&);
DsglrShaderProgram.cpp83 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentSource& c) in operator <<()
/external/deqp/modules/glshared/
DglsShaderConstExprTests.cpp186 spec.programs[0].sources << glu::FragmentSource(mapped); in createTests()
240 spec.programs[0].sources << glu::FragmentSource(mapped); in createTests()
DglsShaderExecUtil.cpp719 …<< glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(render… in VertexShaderExecutor()
760 …<< glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(render… in GeometryShaderExecutor()
788 …<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_out… in FragmentShaderExecutor()
1354 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in TessControlExecutor()
1468 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in TessEvaluationExecutor()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp90 << sglr::pdec::FragmentSource( in FlatColorShader()
169 << sglr::pdec::FragmentSource( in GradientShader()
292 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType)); in genTexture2DShaderDecl()
443 << sglr::pdec::FragmentSource( in TextureCubeShader()
580 << sglr::pdec::FragmentSource( in Texture2DArrayShader()
688 << sglr::pdec::FragmentSource( in Texture3DShader()
795 << sglr::pdec::FragmentSource( in DepthGradientShader()
Des3fShaderFragDataTests.cpp134 sources << glu::FragmentSource(string( in genSources()
241 << glu::FragmentSource( in iterate()
Des3fLifetimeTests.cpp120 << FragmentSource(s_fragmentShaderSrc) in getSources()
508 << glu::FragmentSource(s_xfbFragmentSource) in iterate()
Des3fShaderInvarianceTests.cpp182 …es() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.… in init()
189 …es() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.… in init()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp274 struct FragmentSource : public ShaderSource struct
276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource() function
DgluContextInfo.cpp54 << FragmentSource(m_fragmentSource)); in operator ()()
/external/deqp/modules/gles2/functional/
Des2fShaderFragDataTests.cpp134 sources << glu::FragmentSource(string( in genSources()
Des2fShaderInvarianceTests.cpp182 …es() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.… in init()
189 …es() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.… in init()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp482 …lu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmen… in createShader()
553 …, glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSour… in init()

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