/external/deqp/modules/gles31/functional/ |
D | es31fProgramStateQueryTests.cpp | 134 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate() 151 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate() 167 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate() 260 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate() 279 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate() 298 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate() 769 << glu::FragmentSource(tcu::StringTemplate(fragmentTemplate1).specialize(args)); in getProgramSources() 779 << glu::FragmentSource(tcu::StringTemplate(fragmentTemplate2).specialize(args)); in getProgramSources() 786 << glu::FragmentSource(tcu::StringTemplate(fragmentTemplate2).specialize(args)); in getProgramSources()
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D | es31fProgramPipelineStateQueryTests.cpp | 101 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSour… in iterate() 176 sources << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSource); in iterate() 240 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_fragmentSour… in iterate() 310 …text(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::FragmentSource(s_incompatible… in iterate()
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D | es31fNegativeShaderDirectiveTests.cpp | 320 …VertexSource(simpleVtxFrag) << glu::GeometrySource(geometry) << glu::FragmentSource(simpleVtxFrag)… in geometry_shader() 411 << glu::FragmentSource(simpleVtxFrag); in tessellation_shader()
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D | es31fLayoutBindingTests.cpp | 976 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1101 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders() 1308 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1400 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders() 1574 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1651 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders() 1809 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1886 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
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D | es31fMultisampleShaderRenderCase.cpp | 214 << glu::FragmentSource(genMSSamplerSource(queriedSampleCount))); in init() 295 …() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSou… in init() 463 << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); in drawOneIteration()
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D | es31fTessellationTests.cpp | 1677 << glu::FragmentSource ("#version 310 es\n" in init() 1926 << glu::FragmentSource ("#version 310 es\n" in init() 2150 << glu::FragmentSource ("#version 310 es\n" in init() 2505 << glu::FragmentSource ("#version 310 es\n" in makeSources() 2587 << glu::FragmentSource ("#version 310 es\n" in makeSources() 2659 << glu::FragmentSource ("#version 310 es\n" in makeSources() 2735 << glu::FragmentSource ("#version 310 es\n" in init() 2941 << glu::FragmentSource ("#version 310 es\n" in init() 3195 << glu::FragmentSource ("#version 310 es\n" in init() 3394 << glu::FragmentSource ("#version 310 es\n" in init() [all …]
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D | es31fStencilTexturingTests.cpp | 133 << glu::FragmentSource( in drawTestPattern() 212 << glu::FragmentSource( in blitStencilToColor2D() 277 << glu::FragmentSource( in blitStencilToColor2DArray() 342 << glu::FragmentSource( in blitStencilToColorCube()
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D | es31fNegativeAdvancedBlendEquationTests.cpp | 169 << glu::FragmentSource(generateFragmentShaderSource(ctx, equation)); in generateProgramSources()
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D | es31fTextureMultisampleTests.cpp | 345 << glu::FragmentSource(fragmentShaderSource)); in genMultisampleTexture() 428 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSour… in genSamplerProgram() 788 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genSamplerProgram() 818 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSour… in genAlphaProgram() 1280 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genDrawShader() 1350 …u::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTem… in genSamplerShader()
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D | es31fTessellationGeometryInteractionTests.cpp | 262 << glu::FragmentSource(getFragmentSource()) in iterate() 563 << glu::FragmentSource(getFragmentSource()) in iterate() 924 << glu::FragmentSource(getFragmentSource()) in init() 937 << glu::FragmentSource(getFragmentSource()) in init() 1743 << glu::FragmentSource(genFragmentSource()); in init() 2220 << glu::FragmentSource(getFragmentSource()); in init() 2869 << glu::FragmentSource(getFragmentSource()) in init()
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D | es31fShaderHelperInvocationTests.cpp | 347 << glu::FragmentSource( in init() 507 << glu::FragmentSource(string( in init()
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D | es31fGeometryShaderTests.cpp | 219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexExpanderShader() 322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexEmitterShader() 776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str()) in genProgramDeclaration() 807 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in OutputCountShader() 942 << sglr::pdec::FragmentSource(genFragmentSource(contextType, test)) in BuiltinVariableShader() 1237 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VaryingOutputCountShader() 1510 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in InvocationCountShader() 1691 << sglr::pdec::FragmentSource(genFragmentSource(contextType)) in InstancedExpansionShader() 3022 << glu::FragmentSource(genFragmentSource(m_context.getRenderContext().getType())) in initRenderShader() 3043 … << glu::FragmentSource(genSamplerFragmentSource(m_context.getRenderContext().getType()))); in initSamplerShader() [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 111 struct FragmentSource struct 113 FragmentSource (const std::string& str) : source(str) { } in FragmentSource() argument 156 ShaderProgramDeclaration& operator<< (const FragmentSource&);
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D | sglrShaderProgram.cpp | 83 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentSource& c) in operator <<()
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/external/deqp/modules/glshared/ |
D | glsShaderConstExprTests.cpp | 186 spec.programs[0].sources << glu::FragmentSource(mapped); in createTests() 240 spec.programs[0].sources << glu::FragmentSource(mapped); in createTests()
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D | glsShaderExecUtil.cpp | 719 …<< glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(render… in VertexShaderExecutor() 760 …<< glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(render… in GeometryShaderExecutor() 788 …<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_out… in FragmentShaderExecutor() 1354 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in TessControlExecutor() 1468 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) in TessEvaluationExecutor()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 90 << sglr::pdec::FragmentSource( in FlatColorShader() 169 << sglr::pdec::FragmentSource( in GradientShader() 292 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType)); in genTexture2DShaderDecl() 443 << sglr::pdec::FragmentSource( in TextureCubeShader() 580 << sglr::pdec::FragmentSource( in Texture2DArrayShader() 688 << sglr::pdec::FragmentSource( in Texture3DShader() 795 << sglr::pdec::FragmentSource( in DepthGradientShader()
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D | es3fShaderFragDataTests.cpp | 134 sources << glu::FragmentSource(string( in genSources() 241 << glu::FragmentSource( in iterate()
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D | es3fLifetimeTests.cpp | 120 << FragmentSource(s_fragmentShaderSrc) in getSources() 508 << glu::FragmentSource(s_xfbFragmentSource) in iterate()
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D | es3fShaderInvarianceTests.cpp | 182 …es() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.… in init() 189 …es() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.… in init()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 274 struct FragmentSource : public ShaderSource struct 276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource() function
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D | gluContextInfo.cpp | 54 << FragmentSource(m_fragmentSource)); in operator ()()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderFragDataTests.cpp | 134 sources << glu::FragmentSource(string( in genSources()
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D | es2fShaderInvarianceTests.cpp | 182 …es() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.… in init() 189 …es() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.… in init()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 482 …lu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmen… in createShader() 553 …, glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSour… in init()
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