Searched refs:FullyAvailableBlocks (Results 1 – 1 of 1) sorted by relevance
780 DenseMap<BasicBlock*, char> &FullyAvailableBlocks, in IsValueFullyAvailableInBlock() argument788 FullyAvailableBlocks.insert(std::make_pair(BB, 2)); in IsValueFullyAvailableInBlock()810 if (!IsValueFullyAvailableInBlock(*PI, FullyAvailableBlocks,RecurseDepth+1)) in IsValueFullyAvailableInBlock()819 char &BBVal = FullyAvailableBlocks[BB]; in IsValueFullyAvailableInBlock()837 char &EntryVal = FullyAvailableBlocks[Entry]; in IsValueFullyAvailableInBlock()1546 DenseMap<BasicBlock*, char> FullyAvailableBlocks; in PerformLoadPRE() local1548 FullyAvailableBlocks[AV.BB] = true; in PerformLoadPRE()1550 FullyAvailableBlocks[UnavailableBB] = false; in PerformLoadPRE()1563 if (IsValueFullyAvailableInBlock(Pred, FullyAvailableBlocks, 0)) { in PerformLoadPRE()