Searched refs:GLFenceSync (Results 1 – 2 of 2) sorted by relevance
12 class SkGLContext::GLFenceSync : public SkGpuFenceSync { class in SkGLContext14 static GLFenceSync* CreateIfSupported(const SkGLContext*);21 GLFenceSync() {} in GLFenceSync() function in SkGLContext::GLFenceSync59 fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this)); in init()111 SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGLContext* ctx) { in CreateIfSupported()112 SkAutoTDelete<GLFenceSync> ret(new GLFenceSync); in CreateIfSupported()146 SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const { in insertFence()150 bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) const { in waitFence()155 void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const { in deleteFence()
86 class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality. variable120 friend class GLFenceSync; // For onPlatformGetProcAddress. variable