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Searched refs:GLSL_LOG (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dcontext.c1866 if (ctx->Shader.Flags & GLSL_LOG) { in _mesa_valid_to_render()
Dshaderapi.c73 flags |= GLSL_LOG; in get_shader_flags()
Dmtypes.h2414 #define GLSL_LOG 0x2 /**< Write shaders to files */ macro
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp3104 if (ctx->Shader.Flags & GLSL_LOG) { in _mesa_glsl_compile_shader()