Searched refs:GLSL_LOG (Results 1 – 4 of 4) sorted by relevance
1866 if (ctx->Shader.Flags & GLSL_LOG) { in _mesa_valid_to_render()
73 flags |= GLSL_LOG; in get_shader_flags()
2414 #define GLSL_LOG 0x2 /**< Write shaders to files */ macro
3104 if (ctx->Shader.Flags & GLSL_LOG) { in _mesa_glsl_compile_shader()